Impact of Gaming on Teenagers
there's lots of research out there on this topic, but much of it is driven by specific negative (Gaming makes kids violent, Gaming takes kids away from the real world, Gaming leads to depression) or positive assumptions (Gaming teaches fine motor skills, Gaming makes kids smarter, )
Professional Gaming
Some intro material about the professionalization of gaming:
Economics - you can search further back and locate the trends (easy to put in as a graph)
Addiction:
- Beyond solitary Play in computer Games: the social practices of eSports -
- The Sportification of Professional Gaming - examines the concept pf gaming as a Sport, interviewing 10 female nad Male players
- Gamers, Writers and social media influencers - this is a Spanish study but the methodology is clear and interesting, and it covers some important points.
- Play, Playbour or Labour? the relationships between the perception of occupational activity and outcomes among streamers ans Youtubers -
- Digital Media Trends Survey: video gaming goes mainstream - good general overview
Economics - you can search further back and locate the trends (easy to put in as a graph)
Addiction:
- Comparing the professionalization of pro gamblers and pro video game players - this could be usefu;l if you're looking at the addiction angle because it looks at specific characteristics of individuals who gamble vs game. It does make me question though, why someone thought to compate gaming and gambling, but no one would qeustion and Olympic sport that way.
HAVE A LOOK AT THESE BOOKS and let me know if they're worth buying -
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming (The MIT Press) - sounds like a good overview but is it outdated by now?
https://books.google.com.au/books/about/Performativity_in_Art_Literature_and_Vid.html?id=WdksDwAAQBAJ&redir_esc=y - maybe less relvant to you - too theoretical, but sounds like it has some very interesting philosophical discussions of how gaming affects idenity formation
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming (The MIT Press) - sounds like a good overview but is it outdated by now?
https://books.google.com.au/books/about/Performativity_in_Art_Literature_and_Vid.html?id=WdksDwAAQBAJ&redir_esc=y - maybe less relvant to you - too theoretical, but sounds like it has some very interesting philosophical discussions of how gaming affects idenity formation